Picnic Parade
A downloadable game
Lead a small army of hungry ants through the unexplored reaches of a nearby picnic. Discover tasty treats and yummy obstacles as you lead your happy six legged explorers to victory… carrying with you the delicious delectables you have discovered along the way!
Place tiles to determine the path you explore. Some foods and objects are obstacles that force your path to wander. Others allow you to recruit additional ants (and points!) to your parade. However some objects are too heavy or enticing for your ambitious anthropods and can place your parade in peril.
See how much you can discover, and make it to the edge of the blanket before you run out of ants!
Status | Prototype |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | aezuriel |
Links | Steam |
Comments
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Loved how well this game tied into the theme of the contest. Really well done! Also it added a fun and smart idea to the genre of tile placing that had not been done yet. I loved building paths for my ants, collecting stuff.
Feedback:
Nit-Picking:
Thank you so much for sharing your insights and experience with the game! I had a lot of fun putting it together in such a short span of time, and it’s always wonderful to learn that someone got something out of it.
The finish tile addition was a late playtesting improvement to help reinforce the idea of needing one last ant to actually cross the finish line. It was added to the rulebook, but I got my versions crossed somewhere, and by the time I realized it… the Jam was locked.
I had envisioned expanding the card pool to open up more give and take in the ant-economy. However, give the limited time frame of the Jam, combined with my personal schedule, I chose to deliver on the concept first and leave the tuning for later.
I ended up making just enough to show variety and the possibility of success … with the push-your-luck element being very risky. In a final project, the probabilities can be adjusted in any number of directions. I did, however, focus on trying to keep the delivery of the game within a small footprint… like a pocket game, with a sample play area printed on the rule sheet that would not be required, but could be unfolded and used.
Truthfully, I was surprised myself at how fun my playtesting of the submitted tile set turned out. I likewise wanted to expand on the give-and-take of ants. I even wanted to try out little 🐜 tokens or images to represent the “parade” of ants on the board. In the end I ran out of time to make major modifications so I just stuck with the prototypical design and delivered everything barely in time.
Keeping the project alive, I am tinkering with rules for a multiplayer version, in addition to an expanded solo version without the limitations of the Jam. If it lands well, it may end up as one of my future pitches for publication.
My ants were about to take home a big score: Kiwi, Lemon, Cookie, half of a PB&J, and then disaster struck! A water hazard into peanut meant I was only a single move away from winning and scoring, but alas, my poor ants died.
Still had fun. Played several games, but that was the most memorable one despite it being a loss.
i’m glad you enjoyed it! I know my entry isn’t as crunchy as some of the others but I’m glad the experience shows the concept I was going for.
Playable Tabletop Simulator workshop can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=3358097224
Excellent to have, worked without issue.